A derelict spaceship, homicidal robots and the most ear-piercing sound a video game can make, all in the first 5 minutes of Night Dive Studios’ Spirits of Xanadu.
Spirits of Xanadu is a very first-individual action adventure game that has many early reviewers name-checking the classic Technique Shock, so I went into the game expecting some extreme head-fuckery couple with sci-fi action. I was not disappointed. I am also really fond of tape decks and 3.five inch floppy disks in space, so there’s yet another win.
From the game’s Steam web page:
At the farthest edge of the explored universe, the investigation ship Xanadu slumbers in orbit around a mysterious planet. Her systems stay active but there has been no message from her crew for months. Now a lone operative has been sent to wake the Xanadu and bring her home to Earth.
Spirits of Xanadu is an atmospheric exploration game set aboard a deserted starship in an alternate 1980s. It draws inspiration from classic sci-fi films, novels, and games to produce an immersive and hugely interactive environment, featuring puzzles and FPS elements in the service of a one of a kind and layered plot.
This game opens nine years and eleven months right after my birth, only we’ve launched tape cassette recorders into space. I was born in the wrong reality.
The 1st Five is the 1st five minutes of a game with light commentary. Once the five minutes are up, so are we.
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The Initially 5 Nerve-Racking Minutes Of Spirits Of Xanadu
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